Wunderkammer

PROJECT OVERVIEW

Wunderkammer is a series of studies focused on enhancing technical skill building, observational acuity, and experimental representation through structured design exercises and prompts within a natural history lens. The work is divided into 3 sections: Animal, Vegetable, and Mineral.

DELIVERABLES

Interactive creative study
Hand-drawn sketches
Tactile zine
Multi-media collage
Scaled AutoCAD model
Clay & laser cut model

COLLABORATORS

Andre Zendejas

ANIMAL

Mouse trap is an immersive sculpture that transports the audience into a mental rather than physical landscape. The project exposes my mental gears creating an interactive experience that is chaotic, multi-sensory, and overstimulating. The collage of spare parts draws the audience in, encouraging touch and play. In addition to elements that can be turned, pressed and rearranged, a central spinning cylinder is activated when the front button is pressed, engaging the DC motor in its interior.

VEGETABLE

A tactile zine of the UC Berkeley Eucalyptus grove crafted from samples collected in field research. The zine invites curiosity and investigation by going beyond 2D boundaries. Users are encouraged to touch the pages in order to get a more in-depth understanding of the site.    

MINERAL

A collaborative project focused on understanding the form and function of a rock of our choosing. The deliverables include an AutoCad drawing modeling topography, a geopalatte, and a mixed media collage with ink drawings to use storytelling that incorporates our subject.